Core gameplay
Each falling piece consists of three connected blocks in an L or line shape. After landing, the piece cannot be moved. Filling a row removes it. The game ends when blocks reach the top.
Level and content structure
Thirty hand-designed stages. Each stage presents a unique starting arrangement of pre-placed blocks. Difficulty increases by reducing available columns from ten down to six.
Visual and user experience
Blocks use two alternating tones per layer to show depth. The game board is centred with a matte finish. All actions update within the same frame.
Features
A preview of the next three pieces is visible. No online functions are included.
User value
Hand-designed stages offer predictable challenge steps. Helpful for users who prefer curated puzzle sequences.
Usage scenario
Short train journeys or lunch breaks away from a primary








